if (cvar.esp_reloadmeter)
   {
      float tempy = 0.0f;
      int atype = Cstrike_SequenceInfo[vPlayers[iAx].getEntityByIndex()->curstate.sequence];

      if (atype == 2 || atype == 4 || atype == 5)
      {
         oglSubtractive = true;
            gEngfuncs.pfnFillRGBA(vecScreen[0]-26,vecScreen[1]+tempy+1,53,12,0,0,0,250);
         oglSubtractive = false;

         gEngfuncs.pfnFillRGBA(vecScreen[0] - 25, vecScreen[1] + tempy + 2,(vPlayers[iAx].getEntityByIndex()->curstate.frame / 255) * 50, 10, clr->r, clr->g, clr->b, 255);

         tempy += 16;
      }
   }